Collectors overestimate the condition of their own cards almost every time. That is not a criticism, it is a perception problem. You know the card, you know you looked after it, and the small white spot on that corner has “always been there”.
A grader knows none of that. They see the card. So it is worth looking at it the way they do, once.
The four criteria
Effectively every grading company scores the same four things — and CardBroker models them for the same reason:
Centring
How evenly does the border run around the artwork? Hold the card square-on and compare left against right, top against bottom. The back counts too, and is the side people forget.
Centring is where most top grades are lost, and it is the one criterion you cannot influence: it is decided by the cutting machine at the factory. A card cut off-centre is capped from the moment it left the booster.
Corners
Hold the card against a bright surface. What you are looking for is not a visible bend but the fine white showing through where the ink layer has broken at the tip. On dark-bordered cards it jumps out; on light borders you have to look properly.
Edges
The same check along the four sides. White specks — edge wear — come from sleeving, unsleeving and stacking. It is the characteristic damage on cards that have been handled a lot.
Surface
Tilt the card against a light source. Only then do scratches, fingerprints, print dots and curvature show up — the last of those is almost universal on holo cards, because the foil layer reacts to humidity differently from the cardstock.
The scale, and what each rung costs
For selling a raw card, the marketplace scale is what counts. These are the factors CardBroker uses to scale the Near Mint reference price:
| Grade | Meaning | Share of the NM price | How to spot it |
|---|---|---|---|
| MT | Mint | 1.05 × | Pack-fresh, never handled |
| NM | Near Mint | 1.00 × | What every quoted price silently means |
| EX | Excellent | 0.78 × | Minor wear, still presentable |
| GD | Good | 0.55 × | Visible wear |
| LP | Light Played | 0.45 × | Clear wear, but complete |
| PL | Played | 0.32 × | Heavy wear |
| PO | Poor | 0.15 × | Tears, creases, water damage |
The most important figure in that table is the 1.00 on the second row: every price you read anywhere means that condition. Going from Near Mint to Good halves the value.
The gap in the PSA scale
If you are thinking about grading, there is one quirk you need to know: PSA awards half grades from 1.5 to 8.5 — and then jumps from 9 straight to 10. There is no PSA 9.5.
That is the core of the grading risk. On sought-after cards the largest price step on the entire scale sits between 9 and 10, and there is no rung in between to break the fall. Anyone submitting a card because it is “basically a 10” should know what the 9 pays first.
A two-minute check
- Sleeve off. Reflections on a sleeve or toploader hide exactly the details that matter.
- Bright, soft light — daylight at a window, not a ceiling lamp directly overhead.
- Tilt the front slowly and watch for scratches and curvature.
- Look at the back. It gets skipped most often and, on older cards, is frequently the reason for a low grade.
- Corners and edges against the bright surface, hunting for white.
- Drop it one rung below your first instinct. In practice that lands closer.
What a photo cannot do
The card scanner estimates condition from a photo and works it into the price. Two limits come with that:
- Very fine edge wear cannot be judged reliably from an image.
- Holo reflections under a ceiling lamp are easily read as scratches. Soft light from the side helps more than a brighter bulb.
For valuing a collection day to day that is enough. For the one card where real money is involved, no photo replaces looking at it in your hand — and whether submitting it then pays is covered in the grading calculator.
Photograph the card instead of looking it up
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